// -------------------------------------------------------------------------------------------------------------------------- // // Version History // // (Developed by XV117) // // -------------------------------------------------------------------------------------------------------------------------- // // v1.2-Pre3 (Public Pre-Release) - 03/09/2018 // // Tested on Zandronum 3.0 // // You Need a version RC1 or lastest to work Correctly // // Added Internal Compatibility to Work whitout Enhanced Weapons Mutators // Added Nametags for All Monsters // Added New Reload Animations for monsters, thanks to mryayayify for Sprites // Added Proper Fatality for Pistol Zombieman // Added Proper Fatality for Riot Shield Sergeant // Added Smart Reloading System for Monsters // Added New Definition for Pistol Zombieman // Added More Last Stands Monsters, thanks to mryayayify for sprites // Added Silenced Attack for Stealth ZSpec Ops // Changed Re-code Chainsaw Zombie // Changed Chainsaw Zombie Speed Function // Changed Fatality Module converted to RC Test Build // Changed "Flamethrower" dropitem to "Flamothrower2" in Pyro Sergeant // Enhanced Gore System for Satyr, thanks mryayayify for Sprites // Enhanced Gore System for ZSpec Ops, ASGGuy, Major, QuadSSG Guy // Enhanced ZSpec Ops AI and attack functions // Fixed Some Functions in Tomtefars Extension Compatibility Patch // Fixed Missing Dismenber Animation for ASGGuy,Major,DarkImps,QSSGGuy,SSGGuy and ZSpecOps // Fixed Missing "ShakeShakeShake" Actor used in Fatality Module // // v1.2-Pre2 (Private Pre-Release) - 11/08/2018 // // Updated to work whit Aug 09 Test Build of Brutal DOOM v21 // // Changed Now requires Enhanced Weapons Mutators // Changed Fatality Module converted to Aug 09 Test Build // Changed Pyro Sergeant Now Drops Flamethrower // Fixed Few Errors // Fixed Some Bugs whit MinigunGuy and Major // // v1.2-Pre1 (Public Pre-Release) - 04/08/2018 // // Added Dark Imps // Added Dark Imps Variants // Added Plasma Zombie // Added Sniper Zombie // Added Stealth ZSpecOps Sub-Variant on ZSpec Ops Preset // Changed Terminator has now been divided into 2 versions, the boss variant that has more life appears in the Cyberdemon preset, and the normal appears in the baron but has 1500 instead of 7000 // Changed The fucking instakill from Chainsaw Zombie // Changed The random spawners have been restructured // Changed ZSpec Ops now also appears as a sub-variant of the SMGGuy // Changed The random spawner has been divided into 2, one for the iwad DOOM 1 and Ultimate DOOM and the other for DOOM 2 and Final DOOM // Changed The flamethrower fire that triggers the Pyro Sergeant is now called "XV_FlamethrowerMissile" to avoid conflicts // Fixed vanilla death animation in the Chainsaw Zombie variant // Fixed Super Demon no longer flashes in cyberdemon every time he walks or does something else // Fixed Z-Spec Ops/Black Ops they generate a pool of blood instead of particles, now when they are hurt they will release blood like any other enemy // Fixed Fixed Sound of the new animation for the Pistol Zombieman // Fixed The HW Major becomes a Commando to be destroyed with a Minigun, now used as base RifleZombie for fewer errors // Enhanced It has improved the Shotgun Guy sprites, so now this has a strap to resemble the shotgun we use, of course thanks to Xamp for the skin for v20b. // Enhanced D3Wraith can now be massacred and also killed with plasmagun. // Removed Sprite of Sergeant variant with SMG // Removed Unnecessary actors that replace the current BDv 21 // // v1.1 Overpowered Update - 24/06/2018 // // Updated Fatality Module to work whit lastest BDv21 Version // Added Aracnorb // Added Cyber Baron // Added Cyber Knight // Added Major // Added Super Demon // Added Lost Smoke Monster for Death Incarnate // Added A proper reload animation for Pistol Zombieman // Added Frozen Death for Monsters // Added Stealth versions of Monsters // Added Main Library for Gore related Actors // Added Last Stand Monsters // Changed Terminator actor name to TerminatorDemon to prevent conflict whit Zandronum and old Skulltag Content // Changed Some Custom DOOM Editor Spawn IDs // Changed Trites can now fatalize Marines // Changed Trites now bleed green blood instead of red // Changed Riot Shield Sergeant shooting mode // Enhanced Tomtefars Extension Support, now ASGGuy and Riot Shield Guy drops 20% Assault-Shotgun-(ASGGuy) and Revolver-(RiotShieldGuy). // Enhanced Gore System for New Monsters // Fixed Missing Sprites for Rolling animation of Assault-Shotgun Zombie // Fixed the fucking vanilla dead on Chainsaw Zombie // Fixed massive errors in the actors in the monsters // Reorganized file system to MonsterExtension for more compatibility and prevent file conflicts // Reajusted Monster Randomizer // Replaced the old Zombie_Man Actors to RifleZombie to work correctly // Removed All innecesary Actors // // Note: This version has taken a long time to be // made, plus there are many notable changes and // corrections of major errors in the next version // will add dark Imps. // // v1.0 // // Added Proper Skin for Sergeant SMG Guy // Added Rifle Commando // Added Terminator // Added ZombieMan Voices from Project Brutality // Added Commandos Voices from Project Brutality // Added A Proper Spawn Category for Doom Builder // Changed Bruiser Demon Name Actor to BruiserDemon // Changed Z-Spec Ops Name Actor to ZSpecOps // Changed Wraith Name Actor to D3Wraith // Changed Trite Name Actor to D3Trite // Fixed Terminator Scale and Projecticle Position // Fixed Quad-Shotgun Guy Tracers // Fixed Minigun Zombieman Bugged // Extra Compatibility Patches for Hell Rising and DOOM Tribute Project // Reorganized Decorate File System // // v0.9.9 Alpha (Dev Build) // // Fixed Critical Bug Errors // Fixed Tracers for Terminator // Fixed Wraith Teleport // // v0.9.8 Alpha (Dev Build) // // Requires a BDv21 Test Apr 25 or Lastest // // Added Death Incarnate // Added Pyro Demon // Added Sergeant Stealth Kills for Z-Spec Ops // Changed Z-Spec Ops Decorate Base to Quad-Shotgun Zombie // Resized Trite Scale and Positions // // v0.9.6 - 0.9.7 Alphas (Very Bugged Versions) // // Fixed Crashes whit using the last BDv21 Test Apr 25 Build // Fixed major and minor errors // // v0.9.5 Alpha (Dev Build) // // Some Corrections of Bugs // // v0.9.4 Alpha (Dev Build) // // Added DOOM 3 Monsters (Trite and Wraith) // Added Satyr // Added Minigun Guy (Useful for Ultimate Doom, Register Doom and Freedoom Phase 1 IWADS) // Fixed Related Bug whit Bruiser Demon // Fixed Quad-Shotgun Zombie IA // // v0.9.3 Alpha (Dev Build) // // Fixed Critical Error whit SuperShotgunZombie v2 // Fixed Bug whit Suicide Bomber // Changed SuperShotgunZombie Base to ShotgunGuy1 // Changed Some Thigs of Monsters // // v0.9.2 Alpha (Dev Build) // // Added Sergeant Fatalities for Z-Spec Ops and Assault Shotgun Guy // Added Quad-Shotgun Zombie // Reajust Random Spawner // Fixed DOOM Builder Spawn IDs // Fixed DOOM Builder Spawn Category // Enhanced Z-Spec Ops Gore // // v0.9.1c Alpha (Open Beta Finally) - Emergency Update // // Tested on ZDOOM LE 2.8.1b and Zandronum 3.0 // // Requires a BDv21 Test Mar 27 or superior to Run // // Added Sub Compatibility Patch for Maps // Added SpawnIDs for DOOM Builder, View on the Readme File // Added Missing Sprites for Fleshspawn and Z-Spec Ops // Fixed Auto Shotgun Guy IA // Fixed Shadow Death Particles // Fixed Pyro Sergeant InstaKill // Fixed Super Shotgun Zombie Gore // Changed the Bruiser Demon Actor Name to BruiserDemon2 // Changed the Riot Sergeant Firemode to Burst Firing Style // Changed the WeaponDrops in the Decorate on Monsters to Use Weapon Spawners // Removed Tactical Shield Weapon for compatibility Whit Other Addons // Update to Specifications of new IA of Zombieman and Sergeants // Deactivated Extra StealthKills and Fatalities for Crashes (Need Help Please) // Release Random Spawner as Separate .PK3 for use in normal DOOM Maps and EDay Beta // // // V0.9.1 Alpha (Closed Beta) - Betatester Only // // Recoded Auto Shotgun Guy // Added Bruiser Demon // Added Shadow // Added Super Shotgun Zombie // Added Chainsaw Zombie // Added FleshSpawn // Enhanced Z-Spec Ops IA // Fixed Potential Bug on Riot Sergeant that causes infinity firing continue // // V 0.9.0 Alpha (Post Release) - Betatester Only // // Conversion to Brutal DOOM version v21 // Requires a BDv21 Test December 09 or Superior // // v 0.8.9 Alpha (BDv20 Build) // // Brutal DOOM v20c Version Only // // Enhanced Extra Fatalities // Hotfix for some issues // // V 0.8.8 or inferior are a Developer Versions // // V 0.1.0 // // Intitial Release // // // --------------------------------------------------------------------------------------------------------------------------